QMB - GPL Quake Engine Project

Welcome to the lastest Project QMB website.

DrLabmans Dungeon of Detestation

Another year past and another QExpo, no real work on QMB since the 2005 one, but i have restarted work on a new mod with a direction of ending with frantic coop gameplay.

Currently in alpha stages and much planning to go but i'll try and keep the releases flowing

The latest file can be found here currently at version 0.0.2 send any feedback to the email address below.

QExpo booth and release

email address

QExpo has just finished you can get the latest QMB and seen some screenshots of the new Sin City rendering mode at The QMB QExpo Booth

Currently you can contact using the details on the right, if you have any comments about the latest release.

Closure of old site

It should be clear to all that quakepit.com has closed its doors and the domain has expired. I had been meaning to get a new site up soon but i had hoped to keep the last one up while I worked on this one.

Unfortunately my spare time has been farily limited of late so not much has happened in the way of site creation. So now it appares that I am stuck with a half finished site for a little while.

QMB is downloadable at Edgefiles.com or at FileFront Note that you will need a copy of Quake 1 to run QMB.

Below is a shot of the latest QMB release with celshading and map outline on and model textures off (r_celshading 1, r_outline 1, r_modeltexture 0). I really need to port celshading to the MD3 renderer.

DrLabman signing off for now.

Cel Shading